![]() ![]() The Game Design Team: responsible for the overall workings of the game. ![]() The Phoenix Point overall development team is split into 6 main sub-teams: First, we need to break down a bit of how our dev team is structured. Our hope is that this will give backers deeper insight into where we are in terms of progress on our development goals. įor those wondering what kind of computer I am running, you can view all of my system specifications in detail on my system specs page.We want to focus this backer update not on individual pieces of content, but on the studio, our teams, and what each of our teams is working on. » You can view all of my current tutorials on my tutorials page. I am always happy to help to the best of my ability! <3 If you read my tutorial on how to take a high-res snapshot you will find more information about graphics settings, windlight presets and also setting the scene.Īnd once again, feel free to contact me inworld. Just remember, shadows might add more depth to your image but there are many other ways to make your photos beautiful. I’m sorry to all those that feel discouraged about not being able to enable shadows. Don Hosho has done a very informative post on his blog sharing interesting debug settings within Phoenix that you might find useful. If anyone has any advice to those that would like to use shadows with these viewers, please share it here.ĮDIT: For Phoenix users, Mr. I had to use the snipping tool in Windows 7 (screenshot) to be able to shoot that image with shadows. I am not able to take a snapshot because it does not recognize the shadows. However since I have my clothing on, my shadow has disappeared from the areas where I am covered with clothes. If I remove all of my clothing, then my shadow shows up perfectly behind me. I used my windlight setting for sl shadows for that snapshot above. Finally go back to “RenderDeffered” and now set that to trueĪs soon as you do that you will see that shadows will be enabled. ![]()
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